We’re updating our badges platform. Badge issuance is temporarily paused, but all completions are being recorded and will be fulfilled once the platform is live. Thank you for your patience.
LS Dyna

LS Dyna

Topics related to LS-DYNA, Autodyn, Explicit STR and more.

Help to validate Plastic deformation

    • shrihari_sampathkumar
      Subscriber

      Hello, 

      I have a drop-impact simulation of a Glass+Plastic (polycarbonate) assembly. I'm get results that look like the Polycarbonate is undergoing plastic deformation.

      However, I have limited experience validating plastic deformation in LS-DYNA and would like some help on this. I'm especially worried if i've artificially introduced some non-physical plastic deformation in my attempts to eliminate Hourglass energy. 

      Setup:

      • Materials: Glass - Proprietary (substrate) , Plastic, PC High viscosity - Ansys default library (around the glass perimeter) , Steel - Default library(rigid body- shell) 
      • Contacts:
        • Glass <-> PC : Shared topology
        • PC <-> Plate : Frictional
          • Behavior: Asymmetric
          • Formulation: Pure Penalty (Automatic_nodes_to_surface)
          • Viscous damping coefficient: 0.1
          • Contact / Target Penalty Scale Factors: 10 
          • Soft Constraint Formulations: Segment Based
          • Soft constraint Scale Factor: 1
          • Depth: 2
      • Mesh: Hex8 (for glass, PC), and Quad4 (plate)
      • Hourglass controls: 
        • PC: ID 7 (Belytschko-Bindeman Linear Total Strain), coefficient = 1
      • Element Controls:
        • PC: Fully Integrated S/R Solid
      • Analysis setting:
        • Global Hourglass control: ID 5 (Exact Volume Flanagam-Belytschko Stiffness Form), coefficient = 0.1

      Points to note / Concerns: 

      • High distortion of the PC (not sure how I can check this is actually physical/ potential mesh issue)
      • The contact energy increases and stays high (I think this is ok since there's sliding at the frictional interface)
      • Internal energy stays high after impact (again, I think this is physical since there's work done on the PC layer)


Viewing 0 reply threads
  • You must be logged in to reply to this topic.