General Mechanical

General Mechanical

Topics related to Mechanical Enterprise, Motion, Additive Print and more.

Apply a force on the edge at the end of the cylindrical surface.

    • Sergey Zhmaev
      Subscriber

      I need to apply a force on the edge at the end of the cylinder while accounting for changes in node density as the cylinder compresses. Can I achieve this without creating additional geometry?

      The cylinder represents a simple cantilever design, with one end fixed and the other end forced downward. Currently, I am using a Remote Force with a small pinball region, so the force is applied nearly at a single point on the cylinder’s edge. However, I don’t think this is an ideal approach since the number of nodes affected by the force increases as the force magnitude grows (especially in the case of a very thin cylinder).

      Ideally, I’d like to simulate this as if a purple rectangular block is pushing down on the cylinder—without actually creating that rectangular geometry.

       

    • Erik Kostson
      Ansys Employee

      Hi

      Just apply a nodal force to the nodes you think are involved in this. Or split the edge up and apply a force to that split edge, or if you need the contact to be accounted, model that block, and have a simple edge to edge contact, etc.

      All the best

      Erik

    • Sergey Zhmaev
      Subscriber

      Thanks for a reply

      The issue is that I don’t know how many nodes will be involved, and I don’t want to create the block and set up contact between them. I want to control the pinball region of the Remote Force so that it adjusts dynamically as the force is applied.

      Is this achievable?

    • SHELL
      Ansys Employee

      Unfortunately, this may be difficult to achieve with just a Remote Force. Even if the Pinball Radius would adjust dynamically, it will not cover the appropriate force distribution across the affected nodes. Modelling the body coming into contact (could be a rigid body though) will probably be your best option.

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