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General Mechanical

General Mechanical

Topics related to Mechanical Enterprise, Motion, Additive Print and more.

Trying to simulate a car tyre moving on a road

    • jxk027
      Subscriber

      Hi there, 

       

      I am new to workbench and having difficulty setting up my car tyre simulation. I am trying to simulate a car tyre that is in motion on road road to monitor its contact patch and analyse the stress/strain/deformation etc. 

      I am doing this on transient structural and followed instructions from another post but my simulation keeps coming up with errors.

      please see the geometry below, (i have used a very basic tyre shape as i am trying to understand the basics of how to simulate a tyre before adding in more complex shapes like tread, etc.):

      here is the setup:

      i believe i may have used some incorrect values (time steps and potentially my pressure is incorrect) but i just want to ensure the setup is correct

      here are the errors i keep receiving:

       

      Please be kind as I am a beginner at this. 

       

      Thanks,

      Jess

    • Dennis Chen
      Subscriber

       

       

      Hi Jess, a few quick comments and then a little bit of a detailed comments

      To quickly help you,  avoid using joints becasue joints, depending on how you set it up, could lock certain Degree of Freedom that should’t be locked.  For example, revolute joint, as you have it, would lock any DOF perpendicular to the road but in reality, wouldn’t you want the tire to have traction?   The translational joint you have is also contradictory to the contact, isn’t it?   contact exists so the weight of the wheel would create traction with the floor but translation joint would lock all DOF except for that one direction translation. 

      To give more detail,  the first question I would ask is how does a tire rolling on a floor actually work.   is the tire itself rotating or translation or both?   In a car, where is the energy coming from that’s causing the tire to do what to cause the vehicle to move forward?  Model that input energy (in the form of force/displacement/velocity/angular_velocity, etc) as a boundary condition in your model is perhaps a good way to think about it. 

      What about the weight of the tire/vehicle, what about the material of the tire?  How do a steel tire behave relative to a rubber tire with air inside?   Do you need to consider these varaibles in your modelling approach?

      The problem gets a lot simpler if you break it down to as many questions/answers pair as possible and then start thinking about which variable is important to your problem statement.   For example, if all you want is a cartoon of a tire rolling with traction, then it’s probably ok not to include a rubber tire with an inflatoin pressure within it (which can all be done inside LS-Dyna very easily). 

      I hope this helps you and I consider myself having spent way too much time obsessing about simulation and I still don’t consider a tire rolling a trivially simple model because there can be a lot to it. 

       

       

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