-
-
June 12, 2019 at 3:45 am
daviderecchia
SubscriberHi All,
I have a cylindrical rubber piece that I want to twist into a hyperboloid.
I tried fixing a circular edge, and applying a rotational displacement of 10° to the other edge but
the deformation seems quite unrealistic. I would expect the necking to happen about halfway.Â
Also the required rotation is 30 deg, but solution won't converge.
Any tips on how to set up this problem is greatly appreciated.
Â
Thanks
-
June 12, 2019 at 3:55 am
Aniket
Forum ModeratorHave you turned large deformations "On" in the analysis settings?
-
June 12, 2019 at 4:49 am
-
June 13, 2019 at 3:30 am
daviderecchia
SubscriberI inserted a cylindrical coordinate system and set axial and radial displacement to 0. Rotation set to 15 mm.
It sure helped, at least now the necking is happening in the middle, as expected.
Still when I look at the deformed shape (true scale) the edge expands out in radial direction:
Any ideas why this might be happening?
Also in real life when twisting the rubber sheet overlapping folds start to appear.
I was able to reproduce this by tweaking dimensions of cylinder and playing with mesh settings
but it seems a bit inconsistent. I cannot get the right result every time.
Thanks
Â
-
June 14, 2019 at 2:25 am
-
June 17, 2019 at 3:03 am
-
June 18, 2019 at 2:34 am
daviderecchia
SubscriberWith a little help I got it to converge for 30 deg rotation.
Some of the things that helped:
- Use QUAD8 elements to better capture curvature, by setting mesh element order to quadratic
- Use stabilization, under non linear controls, since the structure undergoes some form of instability
- Move remote point location in z top about the opposite edge
- Add more initial sub steps (100) and maximum sub steps (1000) for step 2
Â
-
June 18, 2019 at 7:28 am
-
- The topic ‘Rubber cylinder to hyperboloid’ is closed to new replies.
-
4728
-
1565
-
1386
-
1242
-
1021
© 2026 Copyright ANSYS, Inc. All rights reserved.








