General Mechanical

General Mechanical

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Error boolean substraction on design modeler

    • yann
      Subscriber

      Hello,

      I don't understand why I'm having the following error :

    • peteroznewman
      Subscriber
      It might help if you edit the bone solid first. Make a Plane and create a clean cut at the top to remove the rounded edges. You can use Pull to move the top of the bone up some until it rises above the top of the foot.
      Do the same for the foot solid. Having one end of the bone solid cleanly rise about the foot solid may help the Boolean operation to succeed.
    • yann
      Subscriber
      Thanks to your answer I understood that it didn't work because my bones are made with tomography. I think it should work if I mesh them before the boolean operation (it works as you can see in the previous picture for those who were meshed before). However can I mesh a body in design modeler ? I've seen that is possible in spaceclaim but I hope i can do that on design modeler

    • peteroznewman
      Subscriber
      In geometry, you need a foot with bone-shaped cavities in it. This is done before meshing. You must do the boolean subtract before you mesh the foot, otherwise the mesh will overlap with the bones when you mesh those.
    • yann
      Subscriber
      Hi, thanks for your advices it helps!
      My boolean substraction works for the bones by simplifying before their geometry and topology. Indeed I've used extrusion to the top of the tibia, instead it wasn't working.

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