TAGGED: end-release, mechanical, python-scripting, structures
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October 31, 2024 at 3:34 pmjoe.lindleySubscriber
Hello,
I have been attempting over the course of this afternoon to add end releases to an imported line body model. The model has shared topology from the discovery export.Â
There are 8 edges, 9 vertices in my model. The code I have is producing 8 end releases, however, an end release can only be scoped to a vertex which connects to more than 1 beam, as such in my model I should only have 6 end releases.Â
printing vertex_beam_count produces:
{247: 2, 248: 1, 251: 2, 252: 2, 253: 2, 254: 2, 257: 1, 258: 3, 259: 1}
So that's behaving correctly, showing 6 vertices with more than one beam attached.
Where am i going wrong with the logic? Â# Beam Model Setup
# Section 1 - General Setup
model = ExtAPI.DataModel.Project.Model
geom = model.Geometry
mesh = model.Mesh
connections = model.Connections
materials = model.Materials
analysis = model.Analyses[0]
solution = analysis.Solution# Section 4 - Create end Releases at each qualifying vertex (more than one beam connected)
Verts = []
Edges = []
with Transaction():
  # Loop through all assemblies, parts, and bodies
  for Assembly in ExtAPI.DataModel.GeoData.Assemblies:
    for Part in Assembly.AllParts:
      for Body in Part.Bodies:
        for Edge in Body.Edges:
          Edges.append(Edge)
          # Collect vertices from edges
          for Vertex in Edge.Vertices:
            Verts.append(Vertex)Â
# Dictionary to count connections at each vertex using vertex ID
vertex_beam_count = {}# Count beams (edges) connected to each vertex
for edge in Edges:
  for vertex in edge.Vertices:
    vertex_id = vertex.Id  # Use unique identifier for each vertex
    if vertex_id not in vertex_beam_count:
      vertex_beam_count[vertex_id] = 0
    vertex_beam_count[vertex_id] += 1# Set to track edges where end releases have already been added
processed_edges = set()# Add end releases only at edges connected by vertices with more than one beam
with Transaction():
  for edge in Edges:
    edge_id = edge.Id  # Unique ID of the edge
    # Check if either of the edge's vertices has more than one connected beam
    if edge_id not in processed_edges and any(vertex_beam_count[vertex.Id] > 1 for vertex in edge.Vertices):
      # Add an end release to the current edge
      end_release = connections.AddEndRelease()
      processed_edges.add(edge_id)  # Mark edge as processed to avoid duplicates
      # Configure end release properties if needed -
October 31, 2024 at 3:37 pm
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