Ansys Learning Forum › Forums › Discuss Simulation › Fluids › Setting the angular velocity in 3D when using cylindrical coordinates in Fluent › Reply To: Setting the angular velocity in 3D when using cylindrical coordinates in Fluent
October 22, 2024 at 2:57 pm
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It won't be 2 x tangential velocity it'll be the sum of omega.r and tangential velocity. There's no reason the two have to be the same.Â