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Ansys Learning Forum Forums Discuss Simulation Fluids Setting the angular velocity in 3D when using cylindrical coordinates in Fluent Reply To: Setting the angular velocity in 3D when using cylindrical coordinates in Fluent

Rob
Forum Moderator

It won't be 2 x tangential velocity it'll be the sum of omega.r and tangential velocity. There's no reason the two have to be the same. 

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