# State file created:  2022/03/20 10:51:48
# CFX-21.2

COMMENT:User Data
  Comment Exists = True
  Comment Heading = User Data
  Heading Level = 1
END
CONTOUR:Temperaturskala
  Apply Instancing Transform = On
  Clip Contour = Off
  Colour Map = Default Colour Map
  Colour Scale = Linear
  Colour Variable = Temperature
  Colour Variable Boundary Values = Conservative
  Constant Contour Colour = Off
  Contour Range = Global
  Culling Mode = No Culling
  Domain List = /DOMAIN GROUP:All Domains
  Draw Contours = On
  Font = Sans Serif
  Fringe Fill = On
  Instancing Transform = /DEFAULT INSTANCE TRANSFORM:Default Transform
  Lighting = On
  Line Colour = 0, 0, 0
  Line Colour Mode = Default
  Line Width = 1
  Location List = /PLANE:Horizontal Cut,/PLANE:Plane 1,/PLANE:Plane 2
  Max = 0.0 [K]
  Min = 0.0 [K]
  Number of Contours = 11
  Show Numbers = Off
  Specular Lighting = On
  Surface Drawing = Smooth Shading
  Text Colour = 0, 0, 0
  Text Colour Mode = Default
  Text Height = 0.024
  Transparency = 0.0
  Use Face Values = Off
  Value List = 0 [K],1 [K]
  Visibility = On
  OBJECT VIEW TRANSFORM:
    Apply Reflection = Off
    Apply Rotation = Off
    Apply Scale = Off
    Apply Translation = Off
    Principal Axis = Z
    Reflection Plane Option = XY Plane
    Rotation Angle = 0.0 [degree]
    Rotation Axis From = 0 [m], 0 [m], 0 [m]
    Rotation Axis To = 0 [m], 0 [m], 0 [m]
    Rotation Axis Type = Principal Axis
    Scale Vector = 1 , 1 , 1
    Translation Vector = 0 [m], 0 [m], 0 [m]
    X = 0.0 [m]
    Y = 0.0 [m]
    Z = 0.0 [m]
  END
END
DATA READER:
  Active Case Name = Case FFF
  Append Results = False
  Apply X Offset = false
  Apply Y Offset = false
  Apply Z Offset = false
  Clear All Objects = False
  Construct Variables From Fourier Coefficients = True
  Current Case List = Case FFF
  Current Case Name = C:\Uni\Thesis\Unterteiltes Modell_files\dp0\FFF\Fluent\\
FFF-22-01000.dat.h5
  Current Results File = C:\Uni\Thesis\Unterteiltes Modell_files\dp0\FFF\\
Fluent\FFF-22-01000.dat.h5
  Current Timestep = -1
  Current Timevalue = 0
  Edit Case Names = false
  File Angle Units = rad
  File Chemical Amount Units = kmol
  File Current Units = A
  File Length Units = m
  File Light Units = cd
  File Mass Units = kg
  File Solid Angle Units = sr
  File Temperature Units = K
  File Time Units = s
  Force File Reload = False
  Keep Camera Position = True
  Load Particle Tracks = true
  Multi Configuration File Load Option = Single Case
  Open in New View = True
  Open to Compare = false
  Reference Acoustic Pressure = 2.0e-5 [Pa]
  Reference Length = 1.0 [m]
  Reference Velocity = 1.0 [m s^-1]
  Timestep Match Criterion = Same Step
  Timestep Sync Mode = By Time Value
  Timevalue Match Criterion = Same Value
  CASE:Case FFF
    Construct Variables From Fourier Coefficients = True
    Current Case Name = C:\Uni\Thesis\Unterteiltes Modell_files\dp0\FFF\Fluent\\
FFF-22-01000.dat.h5
    Current Results File = C:\Uni\Thesis\Unterteiltes Modell_files\dp0\FFF\\
Fluent\FFF-22-01000.dat.h5
    Current Timestep = -1
    Current Timevalue = 0
    File Angle Units = rad
    File Chemical Amount Units = kmol
    File Current Units = A
    File Length Units = m
    File Light Units = cd
    File Mass Units = kg
    File Solid Angle Units = sr
    File Temperature Units = K
    File Time Units = s
    Multi Configuration File Load Option = Single Case
    Workbench ID = 1
    BOUNDARY:coolinginlet
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:coolingoutlet
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:heatinginlet
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:heatingoutlet
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:inletair
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:interior highgranularityground lowestgranularityground
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:interior highgranularityground lowestgranularityground shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:interior highgranularityground outerpipe
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:interior highgranularityground outerpipe shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:interior lowergranularityground lowestgranularityground
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:interior lowergranularityground lowestgranularityground shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:outletair
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomainair
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomainair lowergranularityground
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomainair lowergranularityground shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomainair lowestgranularityground
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomainair lowestgranularityground shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomaincold innerpipe
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomaincold innerpipe shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomainwarm innerpipe
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall fluiddomainwarm innerpipe shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall highgranularityground
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall innerpipe
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall innerpipe insulation
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall innerpipe insulation shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall insulation
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall insulation outerpipe
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall insulation outerpipe shadow
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall lowergranularityground
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall lowestgranularityground
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    BOUNDARY:wall outerpipe
      Apply Instancing Transform = On
      Apply Texture = Off
      Blend Texture = On
      Colour = 0.2, 0.5, 1
      Colour Map = Default Colour Map
      Colour Mode = Constant
      Colour Scale = Linear
      Colour Variable Boundary Values = Hybrid
      Culling Mode = No Culling
      Draw Contours = Off
      Draw Faces = On
      Draw Lines = Off
      Instancing Transform = Default Transform
      Lighting = true
      Line Colour = 0, 0, 0
      Line Colour Mode = Default
      Line Width = 1
      Number of Contours = 11
      Range = Global
      Render Edge Angle = 0 [degree]
      Specular Lighting = On
      Surface Drawing = Smooth Shading
      Texture Angle = 0
      Texture Direction = 0.0, 1.0, 0.0
      Texture Material = Metal
      Texture Position = 0.0, 0.0
      Texture Scale = 1.0
      Texture Type = Predefined
      Tile Texture = Off
      Transform Texture = Off
      Transparency = 0.0
      Visibility = false
    END
    DOMAIN:fluiddomainair
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Inlet Region = inletair
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Outlet Region = outletair
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
    DOMAIN:fluiddomaincold
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Inlet Region = coolinginlet
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Outlet Region = coolingoutlet
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
    DOMAIN:fluiddomainwarm
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Inlet Region = heatinginlet
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Outlet Region = heatingoutlet
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
    DOMAIN:highgranularityground
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
    DOMAIN:innerpipe
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
    DOMAIN:insulation
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
    DOMAIN:lowergranularityground
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
    DOMAIN:lowestgranularityground
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
    DOMAIN:outerpipe
      Angle Definition Method = Instances in 360
      Apply Reflection = false
      Apply Rotation = true
      Apply Translation = false
      Axis From File = Custom
      Background Mesh Density = 2000
      Background Mesh Generation Method = Quasi Orthogonal
      Blade Aligned Variable Available = false
      Create Additional Turbo Variables = false
      Do Cylindrical Initialization = False
      Domain Type = Normal
      Full Circle = Off
      Hub Curve Mode = From Turbo Region
      Inlet Curve Mode = From Turbo Region
      Instance Definition = From File
      Linear Blade Aligned Variable Available = false
      Number of Components in 360 = 1
      Number of Copies = 1
      Number of Data Instances = 1
      Number of Passages in 360 = 1
      Number of Passages in Component = 1
      Outlet Curve Mode = From Turbo Region
      Principal Axis = Z
      Reflection Plane Option = From Plane
      Rotation Angle = 0 [degree]
      Rotation Axis From = 0.0, 0.0, 0.0
      Rotation Axis To = 1.0, 0.0, 0.0
      Rotation Axis Type = Principal Axis
      Shroud Curve Mode = From Turbo Region
      TBR User Theta Correction = 0.0
      Translation Vector = 0.0, 0.0, 0.0
      Turbo 360 Case without Periodics = false
      X = 0.0
      Y = 0.0
      Z = 0.0
    END
  END
END
DEFAULT INSTANCE TRANSFORM:Default Transform
  Angle Definition Method = Instances in 360
  Apply Reflection = false
  Apply Rotation = true
  Apply Translation = false
  Full Circle = Off
  Instancing Info From Domain = true
  Number of Components in 360 = 12
  Number of Copies = 1
  Number of Passages in 360 = 12
  Number of Passages in Component = 1
  Principal Axis = Z
  Reflection Plane Option = From Plane
  Rotation Angle = 0 [degree]
  Rotation Axis From = 0.0, 0.0, 0.0
  Rotation Axis To = 1.0, 0.0, 0.0
  Rotation Axis Type = Principal Axis
  Translation Vector = 0.0, 0.0, 0.0
  X = 0.0
  Y = 0.0
  Z = 0.0
END
DEFAULT LEGEND:Default Legend View 1
  Colour = 0, 0, 0
  Font = Sans Serif
  Legend Aspect = 0.07
  Legend Format = %10.3e
  Legend Orientation = Vertical
  Legend Plot = /CONTOUR:Temperaturskala
  Legend Position = 0.02, 0.15
  Legend Resolution = 256
  Legend Shading = Smooth
  Legend Size = 0.6
  Legend Ticks = 5
  Legend Title = Legend
  Legend Title Mode = Variable and Location
  Legend X Justification = Left
  Legend Y Justification = Top
  Related Object = View 1
  Show Legend Units = On
  Text Colour Mode = Default
  Text Height = 0.024
  Text Rotation = 0
  Visibility = true
END
DEFAULT LEGEND:Default Legend View 2
  Colour = 0, 0, 0
  Font = Sans Serif
  Legend Aspect = 0.07
  Legend Format = %10.3e
  Legend Orientation = Vertical
  Legend Plot = /CONTOUR:Temperaturskala
  Legend Position = 0.02, 0.15
  Legend Resolution = 256
  Legend Shading = Smooth
  Legend Size = 0.6
  Legend Ticks = 5
  Legend Title = Legend
  Legend Title Mode = Variable and Location
  Legend X Justification = Left
  Legend Y Justification = Top
  Related Object = View 2
  Show Legend Units = On
  Text Colour Mode = Default
  Text Height = 0.024
  Text Rotation = 0
  Visibility = true
END
DEFAULT LEGEND:Default Legend View 3
  Colour = 0, 0, 0
  Font = Sans Serif
  Legend Aspect = 0.07
  Legend Format = %10.3e
  Legend Orientation = Vertical
  Legend Plot = /CONTOUR:Temperaturskala
  Legend Position = 0.02, 0.15
  Legend Resolution = 256
  Legend Shading = Smooth
  Legend Size = 0.6
  Legend Ticks = 5
  Legend Title = Legend
  Legend Title Mode = Variable and Location
  Legend X Justification = Left
  Legend Y Justification = Top
  Related Object = View 3
  Show Legend Units = On
  Text Colour Mode = Default
  Text Height = 0.024
  Text Rotation = 0
  Visibility = true
END
DEFAULT LEGEND:Default Legend View 4
  Colour = 0, 0, 0
  Font = Sans Serif
  Legend Aspect = 0.07
  Legend Format = %10.3e
  Legend Orientation = Vertical
  Legend Plot = /CONTOUR:Temperaturskala
  Legend Position = 0.02, 0.15
  Legend Resolution = 256
  Legend Shading = Smooth
  Legend Size = 0.6
  Legend Ticks = 5
  Legend Title = Legend
  Legend Title Mode = Variable and Location
  Legend X Justification = Left
  Legend Y Justification = Top
  Related Object = View 4
  Show Legend Units = On
  Text Colour Mode = Default
  Text Height = 0.024
  Text Rotation = 0
  Visibility = true
END
DEFORMATION INFO:
  Deformation Scale = 1
END
FILE PROCESSING:
  Path Stack = .
  Processing Mode = None
  Supress File Replacement Warnings = false
END
LIBRARY:
  CEL:
    EXPRESSIONS:
      Accumulated Time Step = 1000
      Current Phase Position = 0
      Current Time Step = 1000
      Phase = Current Phase Position
      Sequence Step = 1000
      Time = 0 [s]
      atstep = Accumulated Time Step
      ctstep = Current Time Step
      sstep = Sequence Step
      t = Time
    END
  END
END
LINE:Line 1
  Apply Instancing Transform = On
  Colour = 1, 1, 0
  Colour Map = Default Colour Map
  Colour Mode = Constant
  Colour Scale = Linear
  Colour Variable = Pressure
  Colour Variable Boundary Values = Conservative
  Domain List = /DOMAIN GROUP:All Domains
  Draw Contours = Off
  Draw Lines = Off
  Instancing Transform = /DEFAULT INSTANCE TRANSFORM:Default Transform
  Line Samples = 100
  Line Type = Sample
  Line Width = 2
  Max = 0.0 [Pa]
  Min = 0.0 [Pa]
  Number of Contours = 11
  Option = Two Points
  Point 1 = 0 [m], 0 [m], 0 [m]
  Point 2 = 0 [m], 0 [m], 10 [m]
  Range = Global
  Visibility = On
  OBJECT VIEW TRANSFORM:
    Apply Reflection = Off
    Apply Rotation = Off
    Apply Scale = Off
    Apply Translation = Off
    Principal Axis = Z
    Reflection Plane Option = XY Plane
    Rotation Angle = 0.0 [degree]
    Rotation Axis From = 0 [m], 0 [m], 0 [m]
    Rotation Axis To = 0 [m], 0 [m], 0 [m]
    Rotation Axis Type = Principal Axis
    Scale Vector = 1 , 1 , 1
    Translation Vector = 0 [m], 0 [m], 0 [m]
    X = 0.0 [m]
    Y = 0.0 [m]
    Z = 0.0 [m]
  END
END
MASS FLOW CALC OPTION ON PHYSICAL SURFACES:
  Option = Interpolated
END
PLANE:Horizontal Cut
  Apply Instancing Transform = On
  Apply Texture = Off
  Blend Texture = On
  Bound Radius = 0.5 [m]
  Colour = 0.75, 0.75, 0.75
  Colour Map = Default Colour Map
  Colour Mode = Constant
  Colour Scale = Linear
  Colour Variable = Pressure
  Colour Variable Boundary Values = Conservative
  Culling Mode = No Culling
  Direction 1 Bound = 1.0 [m]
  Direction 1 Orientation = 0 [degree]
  Direction 1 Points = 10
  Direction 2 Bound = 1.0 [m]
  Direction 2 Points = 10
  Domain List = /DOMAIN GROUP:All Domains
  Draw Contours = Off
  Draw Faces = On
  Draw Lines = Off
  Instancing Transform = /DEFAULT INSTANCE TRANSFORM:Default Transform
  Invert Plane Bound = Off
  Lighting = On
  Line Colour = 0, 0, 0
  Line Colour Mode = Default
  Line Width = 1
  Max = 0.0
  Min = 0.0
  Normal = 1 , 0 , 0
  Number of Contours = 11
  Option = XY Plane
  Plane Bound = None
  Plane Type = Slice
  Point = 0 [m], 0 [m], 0 [m]
  Point 1 = 0 [m], 0 [m], 0 [m]
  Point 2 = 1 [m], 0 [m], 0 [m]
  Point 3 = 0 [m], 1 [m], 0 [m]
  Range = Global
  Render Edge Angle = 0 [degree]
  Specular Lighting = On
  Surface Drawing = Smooth Shading
  Texture Angle = 0
  Texture Direction = 0 , 1 , 0
  Texture Material = Metal
  Texture Position = 0 , 0
  Texture Scale = 1
  Texture Type = Predefined
  Tile Texture = Off
  Transform Texture = Off
  Transparency = 0.0
  Visibility = On
  X = 0.0 [m]
  Y = 0.0 [m]
  Z = 5 [m]
  OBJECT VIEW TRANSFORM:
    Apply Reflection = Off
    Apply Rotation = Off
    Apply Scale = Off
    Apply Translation = Off
    Principal Axis = Z
    Reflection Plane Option = XY Plane
    Rotation Angle = 0.0 [degree]
    Rotation Axis From = 0 [m], 0 [m], 0 [m]
    Rotation Axis To = 0 [m], 0 [m], 0 [m]
    Rotation Axis Type = Principal Axis
    Scale Vector = 1 , 1 , 1
    Translation Vector = 0 [m], 0 [m], 0 [m]
    X = 0.0 [m]
    Y = 0.0 [m]
    Z = 0.0 [m]
  END
END
PLANE:Plane 1
  Apply Instancing Transform = On
  Apply Texture = Off
  Blend Texture = On
  Bound Radius = 0.5 [m]
  Colour = 0.75, 0.75, 0.75
  Colour Map = Default Colour Map
  Colour Mode = Constant
  Colour Scale = Linear
  Colour Variable = Pressure
  Colour Variable Boundary Values = Conservative
  Culling Mode = No Culling
  Direction 1 Bound = 1.0 [m]
  Direction 1 Orientation = 0 [degree]
  Direction 1 Points = 10
  Direction 2 Bound = 1.0 [m]
  Direction 2 Points = 10
  Domain List = /DOMAIN GROUP:All Domains
  Draw Contours = Off
  Draw Faces = On
  Draw Lines = Off
  Instancing Transform = /DEFAULT INSTANCE TRANSFORM:Default Transform
  Invert Plane Bound = Off
  Lighting = On
  Line Colour = 0, 0, 0
  Line Colour Mode = Default
  Line Width = 1
  Max = 0.0
  Min = 0.0
  Normal = 1 , 0 , 0
  Number of Contours = 11
  Option = XY Plane
  Plane Bound = None
  Plane Type = Slice
  Point = 0 [m], 0 [m], 0 [m]
  Point 1 = 0 [m], 0 [m], 0 [m]
  Point 2 = 1 [m], 0 [m], 0 [m]
  Point 3 = 0 [m], 1 [m], 0 [m]
  Range = Global
  Render Edge Angle = 0 [degree]
  Specular Lighting = On
  Surface Drawing = Smooth Shading
  Texture Angle = 0
  Texture Direction = 0 , 1 , 0
  Texture Material = Metal
  Texture Position = 0 , 0
  Texture Scale = 1
  Texture Type = Predefined
  Tile Texture = Off
  Transform Texture = Off
  Transparency = 0.0
  Visibility = On
  X = 0.0 [m]
  Y = 0.0 [m]
  Z = 0.0 [m]
  OBJECT VIEW TRANSFORM:
    Apply Reflection = Off
    Apply Rotation = Off
    Apply Scale = Off
    Apply Translation = Off
    Principal Axis = Z
    Reflection Plane Option = XY Plane
    Rotation Angle = 0.0 [degree]
    Rotation Axis From = 0 [m], 0 [m], 0 [m]
    Rotation Axis To = 0 [m], 0 [m], 0 [m]
    Rotation Axis Type = Principal Axis
    Scale Vector = 1 , 1 , 1
    Translation Vector = 0 [m], 0 [m], 0 [m]
    X = 0.0 [m]
    Y = 0.0 [m]
    Z = 0.0 [m]
  END
END
PLANE:Plane 2
  Apply Instancing Transform = On
  Apply Texture = Off
  Blend Texture = On
  Bound Radius = 0.5 [m]
  Colour = 0.75, 0.75, 0.75
  Colour Map = Default Colour Map
  Colour Mode = Constant
  Colour Scale = Linear
  Colour Variable = Pressure
  Colour Variable Boundary Values = Conservative
  Culling Mode = No Culling
  Direction 1 Bound = 1.0 [m]
  Direction 1 Orientation = 0 [degree]
  Direction 1 Points = 10
  Direction 2 Bound = 1.0 [m]
  Direction 2 Points = 10
  Domain List = /DOMAIN GROUP:All Domains
  Draw Contours = Off
  Draw Faces = On
  Draw Lines = Off
  Instancing Transform = /DEFAULT INSTANCE TRANSFORM:Default Transform
  Invert Plane Bound = Off
  Lighting = On
  Line Colour = 0, 0, 0
  Line Colour Mode = Default
  Line Width = 1
  Max = 0.0
  Min = 0.0
  Normal = 1 , 0 , 0
  Number of Contours = 11
  Option = ZX Plane
  Plane Bound = None
  Plane Type = Slice
  Point = 0 [m], 0 [m], 0 [m]
  Point 1 = 0 [m], 0 [m], 0 [m]
  Point 2 = 1 [m], 0 [m], 0 [m]
  Point 3 = 0 [m], 1 [m], 0 [m]
  Range = Global
  Render Edge Angle = 0 [degree]
  Specular Lighting = On
  Surface Drawing = Smooth Shading
  Texture Angle = 0
  Texture Direction = 0 , 1 , 0
  Texture Material = Metal
  Texture Position = 0 , 0
  Texture Scale = 1
  Texture Type = Predefined
  Tile Texture = Off
  Transform Texture = Off
  Transparency = 0.0
  Visibility = On
  X = 0.0 [m]
  Y = 0.0 [m]
  Z = 0.0 [m]
  OBJECT VIEW TRANSFORM:
    Apply Reflection = Off
    Apply Rotation = Off
    Apply Scale = Off
    Apply Translation = Off
    Principal Axis = Z
    Reflection Plane Option = XY Plane
    Rotation Angle = 0.0 [degree]
    Rotation Axis From = 0 [m], 0 [m], 0 [m]
    Rotation Axis To = 0 [m], 0 [m], 0 [m]
    Rotation Axis Type = Principal Axis
    Scale Vector = 1 , 1 , 1
    Translation Vector = 0 [m], 0 [m], 0 [m]
    X = 0.0 [m]
    Y = 0.0 [m]
    Z = 0.0 [m]
  END
END
REPORT:
  Report Items = /TITLE PAGE,/REPORT/FILE INFORMATION OPTIONS,/REPORT/MESH \
STATISTICS OPTIONS,/REPORT/PHYSICS SUMMARY OPTIONS,/REPORT/SOLUTION SUMMARY \
OPTIONS,/REPORT/OPERATING MAPS,/COMMENT:User Data
  FILE INFORMATION OPTIONS:
    Include In Report = true
    This Exists = true
  END
  MESH STATISTICS OPTIONS:
    Include In Report = true
    Show Connectivity Number = false
    Show Edge Length Ratio = false
    Show Element Volume Ratio = false
    Show Max Face Angle = false
    Show Min Face Angle = false
    Show Number of Elements = true
    Show Number of Hexahedra = false
    Show Number of Nodes = true
    Show Number of Polyhedra = false
    Show Number of Pyramids = false
    Show Number of Tetrahedra = false
    Show Number of Wedges = false
    This Exists = true
  END
  OPERATING MAPS:
    Include In Report = true
    This Exists = true
  END
  PHYSICS SUMMARY OPTIONS:
    Include In Report = true
    Show Boundary Physics = true
    Show Domain Physics = true
    This Exists = true
  END
  PREVIEW:
    This Exists = true
    OUTPUT SETTINGS:
      Chart Image Type = png
      Chart Size = Same As Figure
      Custom Chart Size Height = 384
      Custom Chart Size Width = 512
      Custom Figure Size Height = 384
      Custom Figure Size Width = 512
      Figure Image Type = png
      Figure Size = 512 x 384
      Fit Views = false
      This Exists = true
    END
  END
  PUBLISH:
    Default Report Name = Report
    Generate 3D Viewer Files = false
    Report Format = HTML
    Report Path = ./Report.htm
    Save Images In Separate Folder = true
    This Exists = true
    OUTPUT SETTINGS:
      Chart Image Type = png
      Chart Size = Same As Figure
      Custom Chart Size Height = 384
      Custom Chart Size Width = 512
      Custom Figure Size Height = 384
      Custom Figure Size Width = 512
      Figure Image Type = png
      Figure Size = 512 x 384
      Fit Views = false
      This Exists = true
    END
  END
  SOLUTION SUMMARY OPTIONS:
    Include In Report = false
    Show Boundary Flow Summary = true
    Show Force and Torque Summary = true
    Show Forces = true
    Show Torques = true
    This Exists = true
  END
END
SCALAR VARIABLE:Approximated Mass Flow
  Boundary Values = Conservative
END
SCALAR VARIABLE:Area
  Boundary Values = Conservative
END
SCALAR VARIABLE:Boundary Heat Flux Sensible
  Boundary Values = Conservative
END
SCALAR VARIABLE:Connectivity Number
  Boundary Values = Conservative
END
SCALAR VARIABLE:Density
  Boundary Values = Conservative
END
SCALAR VARIABLE:Edge Length Ratio
  Boundary Values = Conservative
END
SCALAR VARIABLE:Element Volume Inverse
  Boundary Values = Conservative
END
SCALAR VARIABLE:Element Volume Ratio
  Boundary Values = Conservative
END
SCALAR VARIABLE:Force X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Force Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Force Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:Heat Flux
  Boundary Values = Conservative
END
SCALAR VARIABLE:Interpolated Mass Flow
  Boundary Values = Conservative
END
SCALAR VARIABLE:Length
  Boundary Values = Conservative
END
SCALAR VARIABLE:Mass Flow
  Boundary Values = Conservative
END
SCALAR VARIABLE:Mass Flux
  Boundary Values = Conservative
END
SCALAR VARIABLE:Maximum Face Angle
  Boundary Values = Conservative
END
SCALAR VARIABLE:Minimum Face Angle
  Boundary Values = Conservative
END
SCALAR VARIABLE:Normal X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Normal Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Normal Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:Pressure
  Boundary Values = Conservative
END
SCALAR VARIABLE:Static Enthalpy
  Boundary Values = Conservative
END
SCALAR VARIABLE:Temperature
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity u
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity u.Gradient X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity u.Gradient Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity u.Gradient Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity u_Scalar
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity v
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity v.Gradient X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity v.Gradient Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity v.Gradient Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity v_Scalar
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity w
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity w.Gradient X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity w.Gradient Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity w.Gradient Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity w_Scalar
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Absolute Helicity
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Curl X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Curl Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Curl Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Divergence
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Helicity
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Invariant Q
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Lambda 2
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Normal Eigen Helicity
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Real Eigen Helicity
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Real Eigenvalue
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Stretched Swirling Strength
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Swirling Discriminant
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Swirling Normal X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Swirling Normal Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Swirling Normal Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Swirling Strength
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Swirling Vector X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Swirling Vector Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Velocity.Swirling Vector Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:Volume
  Boundary Values = Conservative
END
SCALAR VARIABLE:Wall Adjacent Temperature
  Boundary Values = Conservative
END
SCALAR VARIABLE:Wall Heat Flux
  Boundary Values = Conservative
END
SCALAR VARIABLE:Wall Radiative Heat Flux
  Boundary Values = Conservative
END
SCALAR VARIABLE:Wall Shear X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Wall Shear Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Wall Shear Z
  Boundary Values = Conservative
END
SCALAR VARIABLE:X
  Boundary Values = Conservative
END
SCALAR VARIABLE:Y
  Boundary Values = Conservative
END
SCALAR VARIABLE:Z
  Boundary Values = Conservative
END
SYMBOL CONTROL:
  Symbol Size = 1
END
SYSTEM COLOUR MAP:Aero
  Colour Map Colours = 0.000000,0.160784,0.239216,0.600000,1.000000,0.050000,\
0.250980,0.360784,0.678431,1.000000,0.100000,0.266667,0.560784,0.800000,1.000000,\
0.150000,0.333333,0.776471,0.941176,1.000000,0.200000,0.407843,0.760784,0.690196,\
1.000000,0.250000,0.411765,0.768627,0.435294,1.000000,0.300000,0.415686,0.741176,\
0.270588,1.000000,0.350000,0.466667,0.733333,0.290196,1.000000,0.400000,0.505882,\
0.764706,0.254902,1.000000,0.450000,0.713725,0.827451,0.239216,1.000000,0.500000,\
0.929412,0.909804,0.105882,1.000000,0.550000,0.968627,0.772549,0.062745,1.000000,\
0.600000,0.917647,0.419608,0.176471,1.000000,0.650000,0.937255,0.164706,0.145098,\
1.000000,0.700000,0.929412,0.117647,0.180392,1.000000,0.750000,0.945098,0.074510,\
0.466667,1.000000,0.800000,0.894118,0.203922,0.588235,1.000000,0.850000,0.709804,\
0.341176,0.627451,1.000000,0.900000,0.756863,0.427451,0.674510,1.000000,0.950000,\
0.913725,0.721569,0.839216,1.000000,1.000000,1.000000,1.000000,1.000000,\
1.000000
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:BGR Modern
  Colour Map Colours = 0,0.192,0.075,0.243,1,0.05,0.243,0.22,0.569,1,0.1,0.271,\
0.353,0.804,1,0.15,0.275,0.486,0.953,1,0.2,0.235,0.616,0.996,1,0.25,0.157,0.737,\
0.918,1,0.3,0.094,0.843,0.796,1,0.35,0.129,0.922,0.671,1,0.4,0.278,0.973,0.514,1,\
0.45,0.475,0.996,0.349,1,0.5,0.635,0.992,0.239,1,0.55,0.776,0.941,0.204,1,0.6,\
0.878,0.867,0.216,1,0.65,0.965,0.761,0.227,1,0.7,0.996,0.647,0.192,1,0.75,0.984,\
0.502,0.133,1,0.8,0.941,0.353,0.067,1,0.85,0.871,0.243,0.031,1,0.9,0.765,0.141,\
0.012,1,0.95,0.631,0.071,0.004,1,1,0.482,0.016,0.012,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:BGR Modern Highlights
  Colour Map Colours = 0.0,0.192,0.075,0.243,1.0,0.045,0.243,0.22,0.569,1.0,\
0.09,0.271,0.353,0.804,1.0,0.1,0.312,0.406,0.925,1.0,0.11,0.312,0.406,0.925,1.0,\
0.12,0.271,0.353,0.804,1.0,0.155,0.275,0.486,0.953,1.0,0.19,0.235,0.616,0.996,\
1.0,0.2,0.259,0.678,1,1.0,0.21,0.259,0.678,1,1.0,0.22,0.235,0.616,0.996,1.0,\
0.255,0.157,0.737,0.918,1.0,0.29,0.094,0.843,0.796,1.0,0.3,0.101,0.902,0.852,1.0,\
0.31,0.101,0.902,0.852,1.0,0.32,0.094,0.843,0.796,1.0,0.355,0.129,0.922,0.671,\
1.0,0.39,0.278,0.973,0.514,1.0,0.4,0.6,1,0.6,1.0,0.41,0.6,1,0.6,1.0,0.42,0.278,\
0.973,0.514,1.0,0.455,0.475,0.996,0.349,1.0,0.49,0.635,0.992,0.239,1.0,0.5,0.794,\
1,0.299,1.0,0.51,0.794,1,0.299,1.0,0.52,0.635,0.992,0.239,1.0,0.555,0.776,0.941,\
0.204,1.0,0.59,0.878,0.867,0.216,1.0,0.6,0.931,0.919,0.229,1.0,0.61,0.931,0.919,\
0.229,1.0,0.62,0.878,0.867,0.216,1.0,0.655,0.965,0.761,0.227,1.0,0.69,0.996,\
0.647,0.192,1.0,0.7,1,0.744,0.221,1.0,0.71,1,0.744,0.221,1.0,0.72,0.996,0.647,\
0.192,1.0,0.755,0.984,0.502,0.133,1.0,0.79,0.941,0.353,0.067,1.0,0.8,1,0.441,\
0.084,1.0,0.81,1,0.441,0.084,1.0,0.82,0.941,0.353,0.067,1.0,0.855,0.871,0.243,\
0.031,1.0,0.89,0.765,0.141,0.012,1.0,0.9,0.956,0.176,0.015,1.0,0.91,0.956,0.176,\
0.015,1.0,0.92,0.765,0.141,0.012,1.0,0.955,0.631,0.071,0.004,1.0,1,0.482,0.016,\
0.012,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Blue to White
  Colour Map Colours = 0, 0, 0, 1, 1, 1, 1, 1, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Cyan Yellow
  Colour Map Colours = 0,0,1,1,1,0.125,0,0.5,1,1,0.25,0,0,1,1,0.375,0.5,0,1,1,\
0.5,1,0,1,1,0.625,1,0,0.5,1,0.75,1,0,0,1,0.875,1,0.5,0,1,1,1,1,0,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Divergent Blue Yellow Red
  Colour Map Colours = 0,0.137,0.137,1,1.0,0.05,0.137,0.271,1,1.0,0.1,0.137,\
0.404,1,1.0,0.15,0.137,0.537,1,1.0,0.2,0.137,0.671,1,1.0,0.25,0.137,0.804,1,1.0,\
0.3,0.137,0.941,1,1.0,0.35,0.255,1,0.902,1.0,0.4,0.478,1,0.824,1.0,0.45,0.741,1,\
0.663,1.0,0.5,1,1,0.502,1.0,0.55,1,1,0,1.0,0.6,0.973,0.91,0,1.0,0.65,0.941,0.824,\
0,1.0,0.7,0.918,0.733,0,1.0,0.75,0.894,0.612,0,1.0,0.8,0.871,0.49,0,1.0,0.85,\
0.847,0.369,0,1.0,0.9,0.824,0.247,0,1.0,0.95,0.792,0.133,0,1.0,1,0.749,0.02,0,\
1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Divergent Cool to Warm
  Colour Map Colours = 0.000000,0.231373,0.298039,0.752941,1.000000, 0.031250,\
0.266667,0.352941,0.800000,1.000000, 0.062500,0.301961,0.407843,0.843137,\
1.000000, 0.093750,0.341176,0.458824,0.882353,1.000000, 0.125000,0.384314,\
0.509804,0.917647,1.000000, 0.156250,0.423529,0.556863,0.945098,1.000000, \
0.187500,0.466667,0.603922,0.968627,1.000000, 0.218750,0.509804,0.647059,\
0.984314,1.000000, 0.250000,0.552941,0.690196,0.996078,1.000000, 0.281250,\
0.596078,0.725490,1.000000,1.000000, 0.312500,0.639216,0.760784,1.000000,\
1.000000, 0.343750,0.682353,0.788235,0.992157,1.000000, 0.375000,0.721569,\
0.815686,0.976471,1.000000, 0.406250,0.760784,0.835294,0.956863,1.000000, \
0.437500,0.800000,0.850980,0.933333,1.000000, 0.468750,0.835294,0.858824,\
0.901961,1.000000, 0.500000,0.866667,0.866667,0.866667,1.000000, 0.531250,\
0.898039,0.847059,0.819608,1.000000, 0.562500,0.925490,0.827451,0.772549,\
1.000000, 0.593750,0.945098,0.800000,0.725490,1.000000, 0.625000,0.960784,\
0.768627,0.678431,1.000000, 0.656250,0.968627,0.733333,0.627451,1.000000, \
0.687500,0.968627,0.694118,0.580392,1.000000, 0.718750,0.968627,0.650980,\
0.529412,1.000000, 0.750000,0.956863,0.603922,0.482353,1.000000, 0.781250,\
0.945098,0.552941,0.435294,1.000000, 0.812500,0.925490,0.498039,0.388235,\
1.000000, 0.843750,0.898039,0.439216,0.345098,1.000000, 0.875000,0.870588,\
0.376471,0.301961,1.000000, 0.906250,0.835294,0.313725,0.258824,1.000000, \
0.937500,0.796078,0.243137,0.219608,1.000000, 0.968750,0.752941,0.156863,\
0.184314,1.000000, 1.000000,0.705882,0.015686,0.149020,1.000000
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Divergent Warm to Cool
  Colour Map Colours = 0,0.706,0.016,0.149,1.0000,0.03125,0.753,0.157,0.184,\
1.0000,0.0625,0.796,0.243,0.22,1.0000,0.09375,0.835,0.314,0.259,1.0000,0.125,\
0.871,0.376,0.302,1.0000,0.15625,0.898,0.439,0.345,1.0000,0.1875,0.925,0.498,\
0.388,1.0000,0.21875,0.945,0.553,0.435,1.0000,0.25,0.957,0.604,0.482,1.0000,\
0.28125,0.969,0.651,0.529,1.0000,0.3125,0.969,0.694,0.58,1.0000,0.34375,0.969,\
0.733,0.627,1.0000,0.375,0.961,0.769,0.678,1.0000,0.40625,0.945,0.8,0.725,1.0000,\
0.4375,0.925,0.827,0.773,1.0000,0.46875,0.898,0.847,0.82,1.0000,0.5,0.867,0.867,\
0.867,1.0000,0.53125,0.835,0.859,0.902,1.0000,0.5625,0.8,0.851,0.933,1.0000,\
0.59375,0.761,0.835,0.957,1.0000,0.625,0.722,0.816,0.976,1.0000,0.65625,0.682,\
0.788,0.992,1.0000,0.6875,0.639,0.761,1,1.0000,0.71875,0.596,0.725,1,1.0000,0.75,\
0.553,0.69,0.996,1.0000,0.78125,0.51,0.647,0.984,1.0000,0.8125,0.467,0.604,0.969,\
1.0000,0.84375,0.424,0.557,0.945,1.0000,0.875,0.384,0.51,0.918,1.0000,0.90625,\
0.341,0.459,0.882,1.0000,0.9375,0.302,0.408,0.843,1.0000,0.96875,0.267,0.353,0.8,\
1.0000,1,0.231,0.298,0.753,1.0000
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:FLUENT Rainbow
  Colour Map Colours = 0, 0, 0, 1, 1, 0.278, 0, 1, 1, 1, 0.389, 0, 1, 0.5, 1, \
0.444, 0, 1, 0, 1, 0.667, 1, 1, 0, 1, 1, 1, 0, 0, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Field Granular Particles
  Colour Map Colours = 0.0,1,1,1,1.0,0.026,1,0.984,0.898,1.0,0.082,1,0.953,\
0.698,1.0,0.215,1,0.875,0.196,1.0,0.272,1,0.843,0,1.0,0.687,0.6,0.506,0,1.0,1,\
0.298,0.251,0,1.
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Field Liquid
  Colour Map Colours = 0.0,1,1,1,1.0,0.064,0.867,1,0.906,1.0,0.304,0.596,0.843,\
0.761,1.0,0.822,0,0.5,0.5,1.0,1,0,0.3,0.3,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Field Phase Fraction
  Colour Map Colours = 0.0,0.922,0.941,0.992,1.0,0.136,0.863,0.922,0.988,1.0,\
0.294,0.745,0.902,0.984,1.0,0.425,0.549,0.882,0.976,1.0,0.529,0.353,0.843,0.965,\
1.0,0.633,0.216,0.765,0.953,1.0,0.733,0.118,0.667,0.941,1.0,0.828,0.078,0.549,\
0.863,1.0,0.91,0.039,0.392,0.784,1.0,0.964,0.02,0.196,0.627,1.0,1,0,0,0.392,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Field Pressure
  Colour Map Colours = 0.000000,0.192157,0.219608,0.584314,1.000000,0.110000,\
0.278431,0.470588,0.709804,1.000000,0.220000,0.458824,0.682353,0.819608,1.000000,\
0.330000,0.674510,0.850980,0.913725,1.000000,0.440000,0.878431,0.952941,0.968627,\
1.000000,0.550000,0.996078,0.996078,0.745098,1.000000,0.650000,0.996078,0.874510,\
0.560784,1.000000,0.740000,0.988235,0.678431,0.376471,1.000000,0.830000,0.956863,\
0.427451,0.262745,1.000000,0.920000,0.843137,0.192157,0.152941,1.000000,1.000000,\
0.650980,0.003922,0.149020,1.000000
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Field Scalars
  Colour Map Colours = 0.0,0.173,0.165,0.341,1.0,0.2,0.243,0.31,0.608,1.0,0.4,\
0.29,0.549,0.741,1.0,0.6,0.514,0.773,0.827,1.0,0.8,0.745,0.894,0.906,1.0,1,0.894,\
0.976,0.98,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Field Species
  Colour Map Colours = 0.0,0.996,0.988,0.996,1.0,0.5,0.7,0.54,0.694,1.0,1,\
0.416,0.11,0.404,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Field Temperature
  Colour Map Colours = 0,0,0,0.7,1,0.05,0,0,0.8,1,0.25,0.71,0.04,0.71,1,0.6,1,\
0.39,0,1,0.8,1,0.78,0,1,1,1,1,0.7,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Field Velocity
  Colour Map Colours = 0,0,0,1,1,0.15,0.275,0.486,0.953,1,0.2,0.235,0.616,\
0.996,1,0.25,0.157,0.737,0.918,1,0.3,0.094,0.843,0.796,1,0.35,0.129,0.922,0.671,\
1,0.4,0.278,0.973,0.514,1,0.45,0.475,0.996,0.349,1,0.5,0.635,0.992,0.239,1,0.55,\
0.776,0.941,0.204,1,0.6,0.878,0.867,0.216,1,0.65,0.965,0.761,0.227,1,0.7,0.996,\
0.647,0.192,1,0.75,0.984,0.502,0.133,1,0.8,0.941,0.353,0.067,1,0.85,0.871,0.243,\
0.031,1,1,0.784,0,0,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Flame
  Colour Map Colours = 0,0,0,0,1,0.3,1,0,0,1,0.5,1,0.7,0,1,0.7,1,1,0,1,0.8,1,1,\
0,1,1,1,1,1,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Flow Features 2 Bright Peaks
  Colour Map Colours = 0,0.161,0.294,0.859,1.0000,0.05,0.098,0.2,0.675,1.0000,\
0.1,0,0.098,0.51,1.0000,0.15,0,0.024,0.38,1.0000,0.2,0,0.396,0.608,1.0000,0.25,\
0.004,0.769,0.851,1.0000,0.3,0.059,0.973,0.925,1.0000,0.35,0,0.788,0.573,1.0000,\
0.4,0,0.6,0.216,1.0000,0.43,0,0.518,0.059,1.0000,0.5,0.522,0.761,0.129,1.0000,\
0.57,0.855,0.933,0.184,1.0000,0.6,0.988,0.988,0.212,1.0000,0.65,1,0.671,0.031,\
1.0000,0.7,1,0.447,0.118,1.0000,0.75,0.859,0.29,0.078,1.0000,0.8,0.639,0.145,\
0.024,1.0000,0.86,0.412,0,0.008,1.0000,0.9,0.525,0.055,0.075,1.0000,0.95,0.698,\
0.184,0.196,1.0000,1,0.784,0.267,0.271,1.0000
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Flow Features 3 Bright Peaks
  Colour Map Colours = 0,0.243,0.18,0.157,1.0000,0.05,0.471,0.243,0.192,1.0000,\
0.1,0.682,0.404,0.196,1.0000,0.15,0.89,0.749,0.471,1.0000,0.2,0.961,0.961,0.784,\
1.0000,0.25,0.745,0.765,0.349,1.0000,0.3,0.537,0.553,0.145,1.0000,0.35,0.353,\
0.416,0.02,1.0000,0.4,0.122,0.231,0.145,1.0000,0.45,0.18,0.416,0.173,1.0000,0.5,\
0.243,0.604,0.2,1.0000,0.55,0.522,0.804,0.408,1.0000,0.6,0.827,0.933,0.937,\
1.0000,0.65,0.525,0.824,0.753,1.0000,0.7,0.235,0.651,0.576,1.0000,0.75,0.051,\
0.431,0.392,1.0000,0.8,0.024,0.294,0.373,1.0000,0.85,0.149,0.145,0.31,1.0000,0.9,\
0.18,0.282,0.553,1.0000,0.95,0.42,0.639,0.788,1.0000,1,0.773,0.922,1,1.0000
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Flow Features 4 Bright Peaks
  Colour Map Colours = 0,0.38,0.027,0.024,1.0000,0.05,0.863,0.824,0.824,1.0000,\
0.1,0.957,0.8,0.341,1.0000,0.15,0.863,0.396,0.063,1.0000,0.2,0.427,0.012,0.024,\
1.0000,0.23,0.106,0.055,0.039,1.0000,0.28,0.435,0.333,0.255,1.0000,0.34,0.733,\
0.714,0.592,1.0000,0.37,0.855,0.855,0.502,1.0000,0.48,0.314,0.42,0.18,1.0000,\
0.51,0.027,0.208,0.278,1.0000,0.55,0.094,0.376,0.42,1.0000,0.6,0.455,0.729,0.71,\
1.0000,0.66,0.831,0.914,0.965,1.0000,0.7,0.6,0.698,0.784,1.0000,0.77,0.176,0.239,\
0.322,1.0000,0.8,0.051,0.071,0.192,1.0000,0.85,0.157,0.259,0.431,1.0000,0.9,\
0.298,0.435,0.592,1.0000,0.95,0.514,0.71,0.788,1.0000,1,0.745,0.878,0.898,\
1.0000
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Gambit
  Colour Map Colours = 00,0,0,1,1.0000,0.02,0,0,1,1.0000,0.5,1,0,1,1.0000,0.9,\
1,0,0.22,1.0000,1,1,0,0,1.0000
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Greyscale
  Colour Map Colours = 0, 0.01, 0.01, 0.01, 1, 1, 0.99, 0.99, 0.99, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Inverse Greyscale
  Colour Map Colours = 0, 0.99, 0.99, 0.99, 1, 1, 0.01, 0.01, 0.01, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Inverse Rainbow
  Colour Map Colours = 0, 1, 0, 0, 1, 0.10, 1, 0.5, 0, 1, 0.25, 1, 1, 0, 1, \
0.43, 0.5, 1, 0, 1, 0.50, 0, 1, 0, 1, 0.56, 0, 1, 0.5, 1, 0.75, 0, 1, 1, 1, 0.90,\
 0, 0.5, 1, 1, 1, 0, 0, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Inverse Rainbow 6
  Colour Map Colours = 0, 1, 0, 1, 1, 0.1, 1, 0, 0.5, 1, 0.2, 1, 0, 0, 1, 0.28,\
 1, 0.5, 0, 1, 0.4, 1, 1, 0, 1, 0.55, 0.5, 1, 0, 1, 0.6, 0, 1, 0, 1, 0.65, 0, 1, \
0.5, 1, 0.8, 0, 1, 1, 1, 0.92, 0, 0.5, 1, 1, 1, 0, 0, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Minimal Map
  Colour Map Colours = 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Purple Magenta
  Colour Map Colours = 0.0,0.5,0.1,1,1.0,0.111,0.2,0.2,1,1.0,0.222,0.1,0.5,1,\
1.0,0.333,0,1,1,1.0,0.444,0.2,1,0.2,1.0,0.556,1,1,0,1.0,0.667,1,0.5,0.1,1.0,\
0.778,1,0.2,0.2,1.0,0.889,1,0.1,0.5,1.0,1,1,0,1,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:RGB Modern
  Colour Map Colours = 0.0,0.482,0.016,0.012,1.0,0.05,0.631,0.071,0.004,1.0,\
0.1,0.765,0.141,0.012,1.0,0.15,0.871,0.243,0.031,1.0,0.2,0.941,0.353,0.067,1.0,\
0.25,0.984,0.502,0.133,1.0,0.3,0.996,0.647,0.192,1.0,0.35,0.965,0.761,0.227,1.0,\
0.4,0.878,0.867,0.216,1.0,0.45,0.776,0.941,0.204,1.0,0.5,0.635,0.992,0.239,1.0,\
0.55,0.475,0.996,0.349,1.0,0.6,0.278,0.973,0.514,1.0,0.65,0.129,0.922,0.671,1.0,\
0.7,0.094,0.843,0.796,1.0,0.75,0.157,0.737,0.918,1.0,0.8,0.235,0.616,0.996,1.0,\
0.85,0.275,0.486,0.953,1.0,0.9,0.271,0.353,0.804,1.0,0.95,0.243,0.22,0.569,1.0,1,\
0.192,0.075,0.243,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Rainbow
  Colour Map Colours = 0, 0, 0, 1, 1, 0.10, 0, 0.5, 1, 1, 0.25, 0, 1, 1, 1, \
0.44, 0, 1, 0.5, 1, 0.50, 0, 1, 0, 1, 0.57, 0.5, 1, 0, 1, 0.75, 1, 1, 0, 1, 0.90,\
 1, 0.5, 0, 1, 1, 1, 0, 0, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Rainbow 6
  Colour Map Colours = 0, 0, 0, 1, 1, 0.08, 0, 0.5, 1, 1, 0.2, 0, 1, 1, 1, \
0.35, 0, 1, 0.5, 1, 0.4, 0, 1, 0, 1, 0.45, 0.5, 1, 0, 1, 0.6, 1, 1, 0, 1, 0.72, \
1, 0.5, 0, 1, 0.8, 1, 0, 0, 1, 0.9, 1, 0, 0.5, 1, 1, 1, 0, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Sequential Black Body
  Colour Map Colours = 0.0,0.0000,0.0000,0.0000,1.0,0.1429,0.2517,0.0884,\
0.0696,1.0,0.2857,0.4932,0.1213,0.1088,1.0,0.4286,0.7217,0.1969,0.1283,1.0,\
0.5714,0.8572,0.3966,0.0397,1.0,0.7143,0.8939,0.6315,0.0131,1.0,0.8571,0.9137,\
0.8456,0.2228,1.0,1,0.9932,0.9639,0.8356,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Sequential Cividis
  Colour Map Colours = 0.0,0,0.133,0.302,1.0,0.1,0.039,0.2,0.439,1.0,0.2,0.208,\
0.271,0.424,1.0,0.3,0.31,0.341,0.424,1.0,0.4,0.4,0.412,0.439,1.0,0.5,0.486,0.482,\
0.471,1.0,0.6,0.58,0.557,0.467,1.0,0.7,0.678,0.635,0.443,1.0,0.8,0.784,0.718,\
0.396,1.0,0.9,0.894,0.808,0.318,1.0,1,0.992,0.906,0.216,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Sequential Inferno
  Colour Map Colours = 0.0,0.0028,0.0002,0.0140,1.0,0.1429,0.1889,0.0256,\
0.3301,1.0,0.2857,0.4117,0.0598,0.4352,1.0,0.4286,0.6215,0.1559,0.3903,1.0,\
0.5714,0.8169,0.2811,0.2612,1.0,0.7143,0.9387,0.4921,0.0813,1.0,0.8571,0.9494,\
0.7608,0.1366,1.0,1,0.9594,1.00,0.6406,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Sequential Plasma
  Colour Map Colours = 0.0,0.1850,0.0000,0.5301,1.0,0.1429,0.3846,0.0000,\
0.6429,1.0,0.2857,0.5721,0.0000,0.6502,1.0,0.4286,0.7278,0.1826,0.5407,1.0,\
0.5714,0.8477,0.3569,0.4100,1.0,0.7143,0.9345,0.5358,0.2844,1.0,0.8571,0.9633,\
0.7430,0.1544,1.0,1,0.8941,0.9823,0.0811,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Sequential Viridis
  Colour Map Colours = 0,0.2824,0.0000,0.3310,1,0.1429,0.3109,0.1867,0.4990,1,\
0.2857,0.2634,0.3549,0.5528,1,0.4286,0.2030,0.4973,0.5578,1,0.5714,0.1318,0.6341,\
0.5292,1,0.7143,0.2409,0.7633,0.4222,1,0.8571,0.5758,0.8600,0.2073,1,1,0.9530,\
0.9125,0.1109,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Split BGR Modern White
  Colour Map Colours = 0,0.192,0.075,0.243,1,0.05,0.243,0.22,0.569,1,0.1,0.271,\
0.353,0.804,1,0.15,0.275,0.486,0.953,1,0.2,0.235,0.616,0.996,1,0.25,0.157,0.737,\
1,1,0.3,0.094,0.843,1,1,0.35,0.129,0.922,1,1,0.42,0.647,1,1,1,0.45,1,1,1,1,0.5,1,\
1,1,1,0.56,1,1,1,1,0.58,1,0.961,0.251,1,0.65,1,0.761,0.227,1,0.7,0.996,0.647,\
0.192,1,0.75,0.984,0.502,0.133,1,0.8,0.941,0.353,0.067,1,0.85,0.871,0.243,0.031,\
1,0.9,0.765,0.141,0.012,1,0.95,0.631,0.071,0.004,1,1,0.482,0.016,0.012,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Split Blue Gray Red
  Colour Map Colours = 0.0,0,0,1,1.0,0.25,0,0.8,1,1.0,0.344,0.95,0.95,1,1.0,\
0.35,0.2,0.2,0.2,1.0,0.644,0.9,0.9,0.9,1.0,0.65,0.314,0,0,1.0,0.75,1,0,0,1.0,1,1,\
0.9,0.95,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Stacked Blue Green Red
  Colour Map Colours = 0,0,0,1,1,0.25,0,0.8,1,1,0.3499,0.95,0.95,1,1,0.35,0.1,\
0.1,0.1,1,0.48,0.6,0.6,0.6,1,0.490,0,1,0,1,0.500,0,1,0,1,0.510,0.5,0.5,0.5,1,\
0.6499,1,1,1,1,0.65,0.314,0,0,1,0.75,1,0,0,1,1,1,0.9,0.95,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency
  Colour Map Colours = 0, 1, 1, 1, 0, 1, 1, 1, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency Black Long
  Colour Map Colours = 0, 0, 0, 0, 0, 1, 0, 0, 0, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency Black Medium
  Colour Map Colours = 0.00, 0, 0, 0, 0, 0.50, 0, 0, 0, 0, 1.00, 0, 0, 0, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency Black Short
  Colour Map Colours = 0.00, 0, 0, 0, 0, 0.95, 0, 0, 0, 0, 1.00, 0, 0, 0, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency Gray White Long
  Colour Map Colours = 0, 0.5, 0.5, 0.5, 0, 1, 1.0, 1.0, 1.0, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency Gray White Medium
  Colour Map Colours = 0.00, 0.0, 0.0, 0.0, 0, 0.50, 0.5, 0.5, 0.5, 0, 1.00, \
1.0, 1.0, 1.0, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency Gray White Short
  Colour Map Colours = 0.00, 0.0, 0.0, 0.0, 0, 0.90, 0.5, 0.5, 0.5, 0, 1.00, \
1.0, 1.0, 1.0, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency White Long
  Colour Map Colours = 0, 1, 1, 1, 0, 1, 1, 1, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency White Medium
  Colour Map Colours = 0.00, 1, 1, 1, 0, 0.50, 1, 1, 1, 0, 1.00, 1, 1, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Transparency White Short
  Colour Map Colours = 0.00, 1, 1, 1, 0, 0.95, 1, 1, 1, 0, 1.00, 1, 1, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Values High and Low
  Colour Map Colours = 0.0,0.863,1,1,1.0,0.01,0.863,1,1,1.0,0.05,0,1,1,1.0,0.1,\
0,0.502,1,1.0,0.15,0,0,1,1.0,0.2,0,0,0.392,1.0,0.21,0.227,0.184,0.18,1.0,0.5,\
0.506,0.478,0.427,1.0,0.8,1,0.937,0.886,1.0,0.81,0.614,0.092,0.09,1.0,0.85,1,0,0,\
1.0,0.9,1,0.502,0,1.0,0.95,1,0.863,0,1.0,1,1,1,0.749,1.0
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:White to Blue
  Colour Map Colours = 0, 1, 1, 1, 1, 1, 0, 0, 1, 1
  Colour Map Divisions = 2
  Colour Map Storage Type = System
  Colour Map Type = Gradient
END
SYSTEM COLOUR MAP:Zebra
  Colour Map Colours = 0, 1, 1, 1, 1, 1.0, 0, 0, 0, 1
  Colour Map Divisions = 5
  Colour Map Storage Type = System
  Colour Map Type = Zebra
END
TITLE PAGE:
  Include ANSYS Logo = true
  Include Custom Logo = false
  Include Date = true
  Include TOC = true
  Show Captions in TOC = true
  Title Page Exists = true
END
UNIT SYSTEM:
  Preferred Units System = SI
  Update Units to Preferred = Off
END
USER SCALAR VARIABLE:Temperature.Gradient X
  Boundary Values = Conservative
  Calculate Global Range = No
  Component Index = 1
  Recipe = Vector Component
  Variable = Temperature.Gradient
END
USER SCALAR VARIABLE:Temperature.Gradient Y
  Boundary Values = Conservative
  Calculate Global Range = No
  Component Index = 2
  Recipe = Vector Component
  Variable = Temperature.Gradient
END
USER SCALAR VARIABLE:Temperature.Gradient Z
  Boundary Values = Conservative
  Calculate Global Range = No
  Component Index = 3
  Recipe = Vector Component
  Variable = Temperature.Gradient
END
USER VECTOR VARIABLE:Temperature.Gradient
  Boundary Values = Conservative
  Calculate Global Range = No
  Recipe = Gradient
  Variable to Gradient = Temperature
END
VECTOR VARIABLE:Force
  Boundary Values = Conservative
END
VECTOR VARIABLE:Normal
  Boundary Values = Conservative
END
VECTOR VARIABLE:Velocity
  Boundary Values = Conservative
END
VECTOR VARIABLE:Velocity u.Gradient
  Boundary Values = Conservative
END
VECTOR VARIABLE:Velocity v.Gradient
  Boundary Values = Conservative
END
VECTOR VARIABLE:Velocity w.Gradient
  Boundary Values = Conservative
END
VECTOR VARIABLE:Velocity.Curl
  Boundary Values = Conservative
END
VECTOR VARIABLE:Velocity.Swirling Normal
  Boundary Values = Conservative
END
VECTOR VARIABLE:Velocity.Swirling Vector
  Boundary Values = Conservative
END
VECTOR VARIABLE:Wall Shear
  Boundary Values = Conservative
END
VIEW:View 1
  Angular Coord Shift = 0.0
  Auto Center = false
  Axis Visibility = true
  Border Visibility = false
  Camera Mode = User Specified
  Clip Scene = false
  Coord Transform = Cartesian
  Hide Difference Case = false
  Highlight Type = Surface Mesh
  Is A Figure = false
  Light Angle = 50, 110
  Object Visibility List = /CONTOUR:Temperaturskala,/DEFAULT LEGEND:Default \
Legend View 1,/LINE:Line 1,/PLANE:Horizontal Cut,/PLANE:Plane 1,/PLANE:Plane 2,/\
WIREFRAME:Wireframe
  Projection = Orthographic
  Ruler Visibility = true
  Standard View = Isometric Y
  CAMERA:
    Option = Pivot Point and Quaternion
    Pan = 0,0
    Pivot Point = 0.325526,2.5,5
    Rotation = -90, 0, 0
    Rotation Quaternion = -0.228133,0.970193,-0.0220173,0.0789994
    Scale = 0.342791
    Send To Viewer = True
  END
END
VIEW:View 2
  Angular Coord Shift = 0.0
  Auto Center = false
  Axis Visibility = true
  Border Visibility = false
  Camera Mode = User Specified
  Clip Scene = false
  Coord Transform = Cartesian
  Hide Difference Case = false
  Highlight Type = Surface Mesh
  Is A Figure = false
  Light Angle = 50, 110
  Object Visibility List = /DEFAULT LEGEND:Default Legend View 2,/\
WIREFRAME:Wireframe
  Projection = Orthographic
  Ruler Visibility = true
  Standard View = Isometric Y
  CAMERA:
    Option = Pivot Point and Quaternion
    Pan = 0,0
    Pivot Point = 0,0,0
    Rotation = -90, 0, 0
    Rotation Quaternion = 0.279848,-0.364705,-0.115917,0.880476
    Scale = 1
    Send To Viewer = True
  END
END
VIEW:View 3
  Angular Coord Shift = 0.0
  Auto Center = false
  Axis Visibility = true
  Border Visibility = false
  Camera Mode = User Specified
  Clip Scene = false
  Coord Transform = Cartesian
  Hide Difference Case = false
  Highlight Type = Surface Mesh
  Is A Figure = false
  Light Angle = 50, 110
  Object Visibility List = /DEFAULT LEGEND:Default Legend View 3,/\
WIREFRAME:Wireframe
  Projection = Orthographic
  Ruler Visibility = true
  Standard View = Isometric Y
  CAMERA:
    Option = Pivot Point and Quaternion
    Pan = 0,0
    Pivot Point = 0,0,0
    Rotation = -90, 0, 0
    Rotation Quaternion = 0.279848,-0.364705,-0.115917,0.880476
    Scale = 1
    Send To Viewer = True
  END
END
VIEW:View 4
  Angular Coord Shift = 0.0
  Auto Center = false
  Axis Visibility = true
  Border Visibility = false
  Camera Mode = User Specified
  Clip Scene = false
  Coord Transform = Cartesian
  Hide Difference Case = false
  Highlight Type = Surface Mesh
  Is A Figure = false
  Light Angle = 50, 110
  Object Visibility List = /DEFAULT LEGEND:Default Legend View 4,/\
WIREFRAME:Wireframe
  Projection = Orthographic
  Ruler Visibility = true
  Standard View = Isometric Y
  CAMERA:
    Option = Pivot Point and Quaternion
    Pan = 0,0
    Pivot Point = 0,0,0
    Rotation = -90, 0, 0
    Rotation Quaternion = 0.279848,-0.364705,-0.115917,0.880476
    Scale = 1
    Send To Viewer = True
  END
END
VIEWPORT MANAGER:
  Background Colour = 0.42, 0.55, 0.871
  Background Colour 2 = 1,1,1
  Background Colour Type = Top-Bottom Gradient
  Background Image = Mountains
  Background Image Mapping = Flat
  Background Image Type = Predefined
  Background Type = Colour
  Global Edge Colour = 0,0,0
  Global Text Colour = 0,0,0
  Maximized Viewport = -1
  Synchronize Camera = false
  Synchronize Visibility = true
  View Length Units = m
  Viewport 1 View = View 1
  Viewport 2 View = View 2
  Viewport 3 View = View 3
  Viewport 4 View = View 4
  Viewport Layout = No Split
  X Split = 0.5
  Y Split = 0.5
END
VOLUME RENDERING:Volume Rendering 1
  Apply Instancing Transform = On
  Apply Texture = Off
  Blend Texture = On
  Clip Planes = On
  Colour = 0.75, 0.75, 0.75
  Colour Map = Default Colour Map
  Colour Mode = Use Plot Variable
  Colour Scale = Linear
  Colour Variable = Temperature
  Colour Variable Boundary Values = Conservative
  Culling Mode = No Culling
  Domain List = /DOMAIN GROUP:All Domains
  Draw Contours = Off
  Draw Faces = On
  Draw Lines = Off
  Instancing Transform = /DEFAULT INSTANCE TRANSFORM:Default Transform
  Lighting = Off
  Line Colour = 0, 0, 0
  Line Colour Mode = Default
  Line Width = 1
  Make Edges Transparent = Off
  Max = 0.0 [K]
  Min = 0.0 [K]
  Number of Contours = 11
  Range = Global
  Render Edge Angle = 0 [degree]
  Specular Lighting = Off
  Surface Drawing = Smooth Shading
  Texture Angle = 0
  Texture Direction = 0 , 1 , 0
  Texture Material = Metal
  Texture Position = 0 , 0
  Texture Scale = 1
  Texture Type = Predefined
  Tile Texture = Off
  Transform Texture = Off
  Transparency = 0.2
  Transparency Colour Map = Transparency
  Variable = Temperature
  Variable Boundary Values = Conservative
  Visibility = Off
  Volume Rendering Max = 0.0 [K]
  Volume Rendering Min = 0.0 [K]
  Volume Rendering Normals = 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0
  Volume Rendering Range = Global
  Volume Rendering Scale = Linear
  Volume Resolution = 20
  OBJECT VIEW TRANSFORM:
    Apply Reflection = Off
    Apply Rotation = Off
    Apply Scale = Off
    Apply Translation = Off
    Principal Axis = Z
    Reflection Plane Option = XY Plane
    Rotation Angle = 0.0 [degree]
    Rotation Axis From = 0 [m], 0 [m], 0 [m]
    Rotation Axis To = 0 [m], 0 [m], 0 [m]
    Rotation Axis Type = Principal Axis
    Scale Vector = 1 , 1 , 1
    Translation Vector = 0 [m], 0 [m], 0 [m]
    X = 0.0 [m]
    Y = 0.0 [m]
    Z = 0.0 [m]
  END
END
WIREFRAME:Wireframe
  Apply Instancing Transform = On
  Colour = 0, 0, 0
  Domain List = All Domains
  Draw Contours = Off
  Edge Angle = 30 [degree]
  Instancing Transform = Default Transform
  Line Colour Mode = Default
  Line Width = 1
  Number of Contours = 11
  Show Surface Mesh = Off
  Visibility = On
END
