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January 18, 2023 at 6:30 pmKenneth ZhangSubscriber
Hi support technician,
I am currently working on a project that heavily relies on SPEOS simulation for realism output with texture.
We are trying to resemble a few of our cameras' output using SPEOS.
The bottleneck right now is that SPEOS does not support complicated UV Mapping. For simple cube or sphere object, a watermelon or a pepsi can for example, we could somehow map the texture on properly. But for freeform objects, for example a lizard mage I grab on sketchfab
with Texture like these
We have not idea what can we do to map something a bit more complicated.
I would like to use your expertise and please recommend a few walk around.
How you would approach, if you need to map this texture to the model provided?
any suggestion would be appreciated,
thanks,
Ken
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January 19, 2023 at 3:48 pmGuilin SunAnsys Employee
Hi Ken, Speos does not provide a means to handle texture Atlas data natively. This is currently not supported
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- The topic ‘Texture Mapping in SPEOS’ is closed to new replies.
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