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In cases with a large number of radiating surfaces, the computational expense can be reduced by grouping the mesh faces on radiating boundaries into surface clusters. Surface clusters are made by starting from a mesh face and adding its neighbors and their neighbors in turn until a specified number of faces per surface cluster are collected. The default value of 1 is suitable for a small problem such as this. For larger more complex problems you can increase this number to reduce the memory requirement for the view factor file. This may also reduce the computational expense, however at the cost of some accuracy.